Game assets · Hard-surface
FIELD/42
A portable light, built as a textured game prop.
Original personal study · Design, modeling and images / PERRET 3D STUDIO
- Height 42 cm
- LOD0 · 12,284 triangles
- 5 × 2K texture maps

One object.
Several levels of detail.
Create an original portable work-light concept with a protective frame, a pivoting head and a compact battery base. The model is presented switched off; the image does not imply an optical or electrical test.
High and low geometry share 60 component identities. Five 2K texture maps, three levels of detail and five convex collision meshes form the delivery. The browser below shows the actual LOD0 exchange asset.
Static prop study: runtime performance remains untested in a target game. UE 5.7.4 import/property checks exist, but are not full interactive certification. Distant LOD2 changes enlarged highlights and is unsuitable for close views.
Inspect the actual object
Take another angle.
Activate the 3D view when you want to explore. The model is 4.25 MB; the image works without JavaScript.

Blender image. The interactive exchange uses browser lighting, which differs from the studio render.
The work behind the form.
The working views expose the actual mesh and UV layout. The neutral clay view below provides another reading of the form.


What this study contains
From image
to editable source.
Three Blender images, editable high/low source, five baked texture maps, three LODs, five convex collision meshes and verified FBX/GLB exchanges.
Scope and remaining validation
Static prop study: runtime performance remains untested in a target game. UE 5.7.4 import/property checks exist, but are not full interactive certification. Distant LOD2 changes enlarged highlights and is unsuitable for close views.
Actual Blender renders and internal digital checks. Final human approval remains pending. This is a personal study, not a client commission.

