01 / Set the direction
Share your product, references and intended use. Begin with one camera and a material-and-lighting direction, at an agreed price.
3D imagery for products, launches and spaces. From the first visual direction to a consistent image set, with editable sources and a clear scope.
Tell me about your project Explore the studies
01 — FLAGSHIP STUDYFrom objects to spaces.
The same considered approach.
02 — INTERIOR STUDYPortfolio / selected studies
Flagship, product and interior. Each study reveals an intention, its imagery and the work behind it.

Explorer yacht · CGI & animation
Explore a complete visual concept.
Original personal study

Product design · CAD & CGI
Read the form. Understand the assembly.
Original personal study

Architecture & interiors · CGI
Review a layout and its atmosphere.
Original personal study
Three visual worlds, followed by two object studies. Original Blender productions with editable sources. Atlantic Sentinel is our flagship; each discipline has its own proof.
Objects / design & digital making
An assembly to understand. A game prop to turn around. Two original objects, with their working views and editable sources.
One studio, several disciplines
The yacht is our flagship, not our boundary. Each project family has its own representative work, tools and delivery requirements.
Parametric concepts, parts and assemblies. Product images that make form and materials clear.
02Measured rooms, original furniture and atmospheric visualization from an agreed brief.
03Hard-surface modeling, materials, lighting and cinematic camera motion.
04Parts, fit coupons and digital slicing checks. Physical fit is established with the intended machine and material.
05Original hard-surface props, UVs, baked textures and LODs. Final acceptance depends on the target engine and use.
Five original studies are now visible: Atlantic Sentinel 28, Precision Product 01, Dimensioned Interior 01, Print-Ready Mechanism 01 (3D Printing) and Game-Ready Prop 01 (Game Assets). Real-Time Showroom 01 remains a separate real-time qualification project. Physical fit, target-game performance and human approval retain their own gates. Characters, BIM, jewelry and manufacturing approval are not inferred from these images.
A clear way to work together
Share your product, references and intended use. Begin with one camera and a material-and-lighting direction, at an agreed price.
Develop the agreed studio views, close-ups and variants from the approved scene. Keep the product, finishes and lighting consistent across the set.
Receive the agreed images and editable files, checked and reopened. Your approved scene can support future colours, labels and camera views under a new scope.